Project Alpha-Cell — V35 Independent Worlds / Input Test Release: 2026-09-14-world-v35-01 Flavor: AP / MICA01234 / Retail-CEX-HEN Update sequence: 2026091402 File: AlphaCell-AP-WORLD-V35-2cfe78364f61-CEX-HEN.pkg Bytes: 126967456 SHA256: 2cfe78364f61ee8e8fbff39abd473e7d5b2741ee01ad5661903f90113f3518f2 ONE complete package retaining singleplayer, multiplayer, splitscreen, optional PSVR/Move, existing recording profiles including HQ, and distant LODs. Changes: - Independently owned multiplayer worlds for P1 and P2, including different dimensions. Chunk, collision, lighting, async Builder/SPU results, daylight, fog, held light, particles and clock state are isolated by session. - The same fixed Hot/Cold pools serve both worlds; no second full world pool is allocated. Two players still share PS3 RAM, VRAM and processing capacity. - Same-dimension respawn retains that session's world, matching Java behavior. A dimension change retires only that session's terrain and transient state. P2 can remain active while P1 changes dimension; P1 remains the session anchor. - Valid late partial chunk/block updates without a current reservation no longer disconnect the client. Malformed packets and unsafe owned writes still fail. Sampled no-owner diagnostics and exact local failure text remain. - P1 mouse/keyboard input: movement/look, hotbar, actions, menu/inventory navigation, Legacy crafting and direct text entry in the custom keyboard. Existing DS3/Move inputs remain available. No free inventory mouse cursor, P2 HID assignment, arbitrary rebinding or new nonwestern IME support yet. - Configurable player-specific DS3 and dominant-hand Move vibration for gameplay actions/damage. Zero strength disables it; default strength 65%. Bounded motor leases and lifecycle stops prevent stale queued feedback. - P2 crafting and chat retention during P1 loading; separate projection/fog readiness and environment state. Local splitscreen still shares one world. - Sparse input/haptics diagnostics and update-hitch wall-time breakdowns. Validation: final complete host suite, focused ASan/UBSan regression suites, native Sony AP build, retail/HEN package checks and executable extraction parity passed. Private source/build recovery archives were verified separately. Real PS3 cross-dimension play, peripheral compatibility, vibration behavior and performance still require hardware testing. No guaranteed 60 FPS. Not changed: recorder quality profiles, shader design and Dynmap server-side map availability. Previously observed connection/DNS failures are not proven resolved by these world-lifecycle fixes. Installation: back up saves/settings; install manually through XMB. Previous releases remain available separately. This is a hardware-test build. Private packet logs can contain chat/account data; upload privately as V35.